Monday, August 22, 2011
Zbrush, Unreal Engine Class Character Sketch
I draw another version of b/w character to explore more idea.
In the end I try to use all the design idea that I explore and add it on final design.
In the end I try to use all the design idea that I explore and add it on final design.
Friday, August 12, 2011
Unreal Engine Level Sketch
This is for the unreal tournament level design, and of cause my theme is inspire from the culture of Inca empire and the Indiana native.
After my research, I decide to use the Machu Picchu as my level design basic reference.
The is the floor plan of the level design, the level more focus on exterior, but the building have interior space that need me design later.
This is the exterior look of the level design building.
After my research, I decide to use the Machu Picchu as my level design basic reference.
The is the floor plan of the level design, the level more focus on exterior, but the building have interior space that need me design later.
This is the exterior look of the level design building.
The Idea for Zbrush Character
In the end, I decide to do something related to Inca empire and Indiana Native culture.
This character costume seen old style, but his armor and the equipment he use is very hi-tech and full of intelligent.
Still rough here, need to polish up and do colour testing.
This character costume seen old style, but his armor and the equipment he use is very hi-tech and full of intelligent.
Still rough here, need to polish up and do colour testing.
Tuesday, August 9, 2011
Zbrush Class sketch
So..
What I sketch here actually is practice + finding the idea..
Hopefully will get some idea soon.
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