Pages

Monday, November 14, 2011

Unreal Engine Class (Extra)

When doing this project, I was very surprise that specular map and normal map is very very importance for game low poly model.

Why I say is importance, see it yourself. ^^

This is 3D model just apply a diffuse map, all light and shadow appear base on the low poly model shape.

After apply specular map, the highlight can differentiate which part shown and which part hide.


Apply a normal map will make a major difference, it can cause the plane texture have shadow.


No comments:

Post a Comment