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Monday, November 14, 2011

Unreal Engine Class (Process)

Ok, after using 3DS Max create all the props, now I will go to Unreal Tournament 3 Editor to set up my Level.

As below was the process of making this game, you may find it not so detail, I apologize here.
Anyway, hope you still can enjoy the fun of making game. ^^


All right, let's get down to the main business...


First, I create BSP model in UT3 Editor to run test the level.

At the same time, I also do create some material apply to BSP as a base.

Import all the Static Mesh (UT3 Editor call Props as static mesh), Texture and place it base on BSP.

Adding water volume to make the level more interesting.

Forget to tell, This is capture the flag game mode,  after place all the static mesh, add some light colour to differentiate the red and blue team.


Adjust all the light setting  to make a good mood and shadow in the level.

Start working on outdoor of the level, adding a platform on center not just can be a bridge and also create stunning visual.  
Refine both indoor and outdoor static mesh, light and material. 
Pathnode and some pickup is a  must in level, use some times to arrange it nicely.

Adding height fog, post process volume, block volume and a lot of enhance volume.Although you saw a lot of these effect appear half way before my level done, that's because I was trying to experiment some setting.

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