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Monday, November 14, 2011

Unreal Engine Class (Complete)

Inca, a level design that base on Machu Picchu concept and mix with high tech alien equipment.



Unreal Engine Class (Process)

Ok, after using 3DS Max create all the props, now I will go to Unreal Tournament 3 Editor to set up my Level.

As below was the process of making this game, you may find it not so detail, I apologize here.
Anyway, hope you still can enjoy the fun of making game. ^^


All right, let's get down to the main business...


First, I create BSP model in UT3 Editor to run test the level.

At the same time, I also do create some material apply to BSP as a base.

Import all the Static Mesh (UT3 Editor call Props as static mesh), Texture and place it base on BSP.

Adding water volume to make the level more interesting.

Forget to tell, This is capture the flag game mode,  after place all the static mesh, add some light colour to differentiate the red and blue team.


Adjust all the light setting  to make a good mood and shadow in the level.

Start working on outdoor of the level, adding a platform on center not just can be a bridge and also create stunning visual.  
Refine both indoor and outdoor static mesh, light and material. 
Pathnode and some pickup is a  must in level, use some times to arrange it nicely.

Adding height fog, post process volume, block volume and a lot of enhance volume.Although you saw a lot of these effect appear half way before my level done, that's because I was trying to experiment some setting.

Unreal Engine Class (Extra)

When doing this project, I was very surprise that specular map and normal map is very very importance for game low poly model.

Why I say is importance, see it yourself. ^^

This is 3D model just apply a diffuse map, all light and shadow appear base on the low poly model shape.

After apply specular map, the highlight can differentiate which part shown and which part hide.


Apply a normal map will make a major difference, it can cause the plane texture have shadow.


Unreal Tournament 3 Level Props

Last update I mention about I rush for an academic game project and because of lost my hard disk, I need
to redo all my work for the level, character and weapon within 3 weeks time.. T.T

Anyway, here is the low poly props that I model and texture in 3DS Max.

As below is print screen from Max view port.
If you don't remember or don't know what's going on of this game project about, go here and here.

This is the total amount of props I create in this UT3 level, just that? So less? Yah, just this amount of props
will enough for me to complete design an outdoor and indoor level.


Tile able staircase.


Alliens technology appear in this level. ^^



Zbrush, Unreal Engine Class Character Sculpt

After I done the final sketch, is time to do high poly sculpt in Zbrush as below.
Will do the low poly version for Unreal Tournament 3 Character, but now just to show some high poly first. ^^



Some Old Stuff

It has been long time I din't update my blog, the reason why I din't update is cause of rushing my recent academic project Unreal Tournament 3.

It take me long time to finish and also I lost my hard disk at my classroom, so all the work I have to redo, what a sad story, anyway, I still haven't finish the project, but now I will still upload some of my old digital painting work. Enjoy^^

I always like their story and their characteristic also, and I will happy if I able to draw them once with my drawing style.

This is first time I draw character and background together, it take me 3 weeks to finish.... T.T

Try to paint the Taiwanese artist style.



By the time I draw this is when I was very admire a China artist called Benjamin.



Academic work for a poster design background (option 1)

Academic work for a  poster design background (option 2)

Free time work.
2012 movie has inspired me a lot in visual effect, when I get home, I try this out immediately.